Planet Buster is a simple game about breaking things, one planet at a time. You start small, sending a few missiles toward a spinning world with colorful layers. Every tap counts - each hit chips away the shell until it finally breaks apart. The moment it explodes, it’s strangely satisfying.
Your missiles won’t stay weak for long. You can upgrade almost everything - power, spawn rate, gravity pull, accuracy on tap, even offline earning. Each level makes a difference. The higher the upgrade, the faster your missiles rain down. It’s all about that sweet spot between chaos and control.
Each planet has six layers of defense and four phases of destruction. The first three are a warm-up. The last one, called the Big Bomb stage, is where the real fun starts. You aim straight for the core, blow it open, and watch the entire planet vanish in a flash. After that, you move on - new planet, stronger missiles, same goal.
There’s always another galaxy waiting. Eighteen of them in total. Each one throws tougher planets and boss shells at you. The deeper you go, the harder they hit back. But that’s the point - every explosion feels earned.
Planet Buster isn’t about fancy tricks. It’s about the rhythm - tap, upgrade, destroy, repeat. You build up power, take down worlds, and push farther into space.