STALKER – Assault On Pripyat takes the haunting mystique of the Chernobyl Exclusion Zone and throws players into its most intense, high-stakes form yet. This isn’t your average run-and-gun shooter — it’s a deadly chess match across irradiated ruins and anomaly-infested terrain. One wrong step and you’re out, whether from a sniper’s bullet or a pulsating anomaly hidden in the fog.
Love the twitchy precision of Counter-Strike 1.6, CS:GO, CS2, the mobile dominance of Standoff, or the strategic depth of Valorant? STALKER – Assault On Pripyat blends the best of all three, adding its own radioactive spice to the mix. Expect high-tempo PvP battles with tight gunplay, creative strategies, and unpredictable environmental hazards that make each match unique.
Players can choose between gritty Stalkers and elite Special Forces, each with their own tactical advantages. Customize your loadout, level up your characters, and unlock gear that helps you survive in the most hostile maps FPS gaming has seen.
Whether you're breaching a derelict lab with a tight-knit squad or sneaking through twisted woodland solo, your decisions and your aim will determine who lives and who becomes Zone fodder.
FPSMaster has gone the extra mile with realistic shooting mechanics, including weapon recoil, bullet drop, and authentic sound design. Combined with character progression, limited resources, and atmospheric level design, the game draws you deep into the post-apocalyptic nightmare — and doesn’t let go.
STALKER – Assault On Pripyat is for players who crave more than just high K/D ratios. It’s about navigating chaos, mastering tactics, and surviving the unrelenting dangers of a world where both man and environment are your enemies.
If you’ve ever imagined what it would be like to combine the tactical edge of CS, the stylized combat of Valorant, and the immersive, unpredictable world of S.T.A.L.K.E.R., this is your call to action.
Lock and load. Watch your corners. And whatever you do, don’t trust the silence.
STALKER – Assault On Pripyat: Survival is earned, not given.